Devlog #1 — Police Checkpoints, Navigation, and New City Details
New police checks, in-car and on-foot navigation, new streets, and post-route cleaning. Hello Everyone, We've been working on a lot of systems for Minibus Simulator for quite some time now. In this devlog, we want to share some new features that make the mission flow clearer, the city driving feel more alive, and add more interaction to your routes. This update focuses especially on police checkpoints, the stop task