Demo Update: Graphical Overhaul, Evil Enemies, a Big Balance Pass
Built on your feedbacks: limbs rebalanced around rarity, new enemy tactics and a fresh toon look. Demo Update: Graphical Overhaul, Evil Enemies & a Big Balance Pass Thank you to everyone who played the Limbival demo and sent us feedback! This update is built on it: Big balance pass: rarity matters far more, early waves are easier, and the final waves hit much harder. Smarter enemies: every enemy type now has its own