Devlog #3 – Fixing the Foundations

Arbeiter

It has been two weeks since the playtest was released, and during this time my main focus has been improving your overall experience. As the game’s art director, and as Güven, and also as part of a very small studio, I’ve been wearing multiple hats. Alongside development, I spent a significant amount of time fixing bugs, addressing issues you encountered, and repeatedly playing the game myself to identify and resolve