SeaColony Update v0.5.23 – Nutrition, Winter & Quality-of-Life Improvements
Colonists can now become sick during winter. Added new medical treatment and recovery options. Improved hunger, thirst, sleep, and food consumption. Food now has different nutritional values, and cooking skill slightly affects meals. Improved construction behavior and performance. Added clearer feedback for unreachable construction targets and indicators showing the working side of supported production buildings.